Quake 2 lan windows 7
Yamagi Quake II emphasizes its stability, bit support, and support for any resolution. Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games. When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory it's really becoming a problem , he's probably playing a year-old RPG or some opaque ASCII roguelike.
With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. Wes Fenlon. Even if you have not played any of the other quake games, you should quickly find yourself immersed in the worlds and looking to battle on. If it were not for a few minor issues, this would have been a really good game. As it stands now, it is still pretty fun with non-stop action.
I always wondered why it was that PC gamers seemed to hate console games but I now understand. First off, I must say that playing console games can be much harder than playing a PC game and that is very evident in this game. See, all PC games let you save your progress at any point throughout your mission. Most console games make you complete a mission before you are allowed to save.
This never really bothered me before but I have really gotten used to saving at any time. Now I have to agree with the PC gamers in that this really sucks. I can't tell you haw many times in this game that I battled through the level only to get near the end and die.
In a PC game, no big deal. You just reload from the last place you saved I usually save after every confrontation. Not here. You have to start from the very beginning of the level and go through the same stuff that you have just gone through only to get back to the same place you died before.
The idea of these games is to move forward and let the story grow. Playing through each level three times because you keep dying does not help anything except your frustration level. Trust me, there is nothing worse than playing a level for 30 minutes only to die and have to go through it all over again.
Sometimes the motivation is just not there. This is why I think console games can be harder to finish than a PC game. As long as we are getting the complaints out of the way first, I may as well get them all over with now. The other thing that bothered me about the game was the controls. Actually, this is not really fair. It is more the controller that is the problem. I just hate the damn N64 controller. You can customize your controls but there is just no way to physically change the controller itself.
I died more times than I can remember just because I hit the wrong tiny yellow button. Very frustrating. One thing on the control front that was their fault was the occasional lag between pressing the trigger and the weapon actually shooting. This did not happen often but there were times that I would press the fire button and nothing would happen. Very lame. Okay, enough of the bad stuff. Lets talk about the cool stuff in the game.
First off, this is one bloody and gory game. There are blood splats all over, decapitations and cries of pain.
I am so glad to see Nintendo loosen up on their kiddy games only policy. It is nice to see some adult oriented games finally making their way on to this system.
I think that this is where the PSX really has a huge advantage on the N They have a large variety of games to suit gamers of all ages. I think Nintendo is finally doing a good job to lessen this gap. Anyway, there is not shortage of red stuff flying and splattering. I actually enjoyed the mission-based concept that the game uses.
Instead of just going along, battling your way to freedom or saving the world, you have specific missions that need to be accomplished. While the missions usually revolved around finding this item or activating that item, I still liked the fact that there were clear-cut objectives that would change quite often.
I think this helped keep the game fresh because you never really knew what you were going to be asked to do next. What first person shooter would be complete without a host of kick-ass weapons? You will not be disappointed with the arsenal of weapons you will encounter in this game.
Early on in the game you will find the standard shotgun but the super shotgun is not too far behind. Both of these weapons pack some pretty decent firepower. From there, you will find the machine gun, chain gun, grenade launcher, rocket launcher, hyper blaster, rail gun and the BFG 10K.
There are not many wussy weapons as they all inflict some serious damage on the enemies. There is nothing that is quite as cool as using the BFG 10K. Trust me. For all of you multi-player hounds out there, Quake II packs a few different options for your fragging pleasure. I personally don't like multi-player on consoles because you are on the same screen and all you have to do is look over and see what the other guy is doing come on, don't tell me you never do that.
But for those of you who still like it, here are your options. First, you have the standard death match. This is the good old faithful of multi-player gaming with eight different arenas to play in. Go out there and kick some ass and try to survive.
The next mode available is called Fragteams. This is similar to the death match, only you can be on teams. You can play two on two, two on one, or three on one.
Bottom line is that if they ain't on your team, start shooting. The third mode available is called Flagwars. This is basically capture the flag and the objective is to get your opponents flag and bring it back to your base without dying. Sounds easy enough, right? Finally, there is Deathtag. This has you grabbing a flag and trying to keep a hold of it as long as you can. If you don't have the flag, try to kill the guy with the flag.
The longer you hold the flag, the better your score. Remember what I told you at the beginning? It took me a while to adjust down my expectations of graphics. I have gotten so used to the like of Half-Life and Unreal that when I first started up this game, I was appalled by how bad it looked. Then I had to take a step back and remember that I was comparing two separate mediums and that was not fair to the N64 to compare it with Voodoo 3 on a PII Once I reminded myself that this was not a PC game, I found the graphics to be pretty decent.
The characters were a bit blocky and the blood splattering was unrealistic looking because it was too symmetrical it looked like perfect circles of blood. Other than this, the worlds all looked pretty good. By the way, the game supports the RAM pak so if you don't have one already, I suggest you go out and pick one up. One last comment on the audio. I normally don't talk about audio unless it is really good or really bad and in this case, there was something that was bad.
I was really disappointed in some of the sounds from the weapons. The machine gun in particular sounds like popcorn popping. It is hard to be a bad-ass when your gun sounds like jiffy-pop. If you are big into first person shooters then you should enjoy this game. I think I had higher expectations because I know Id is renowned for awesome games.
I wish it was possible to save in the middle of the missions or at least have check points because there was more than one occasion where I had to motivate myself to start a level over. I think people who enjoy multi-player on a console should have hours of fragging fun.
Just remember to repeat "this is not a PC game" and you should be fine. Along time ago Quake was supposed to come to the PlayStation but never appeared. It's no surprise really, considering how intense Quake's graphics are with all of those fancy polygons and effects. Yeah, the PlayStation is a powerful machine but it's not that powerful--is it? So what's the focus of all of these companies working together to make one product? So what we are doing with Quake II is taking the existing levels Most everybody involved with the project prior to Hammerhead's submission thought any Quake game on the PlayStation would be extremely difficult--if not impossible.
From what we've seen so far, Hammerhead is doing Quake II incredible justice--with a speedy 30 fps frame-rate, x resolution, great-looking levels, incredible mobile-lighting effects which means when you shoot a bright weapon down a dark hallway, the walls, floor and ceiling light up as the shot travels down the hallway , a good number of polygons and most importantly a two- to four-player splitscreen Deathmatch Mode yes!
In fact, the only thing lacking in the revision of the game Activision recently showed are enemies. They are in there mind you, and there will be more implemented as development progresses, but in this EARLY revision there weren't many bad guys around. The finished version of Quake II will have levels and around six deathmatch arenas.
In addition, the game will have all of the enemies and 10 weapons from the PC version or maybe new weapons if they decide to change them. What's different in the PlayStation version? Since the PS has memory limitations when compared to a PC, some levels may have to be smaller or split into two medium-sized areas in order to fit them into RAM.
Also, there should be unique four-player deathmatch maps for the PS version, possibly a new monster or two maybe a Boss or sub-Bosses and Dual Shock support. Although it's not set in stone, the Dual Shock will allow for a "mouse look" control scheme where one analog knob controls where you're aiming while the other controls where you're moving similar to GoldenEye and some PC first-person shooters.
One interesting feature Hammerhead will add if it doesn't adversely affect gameplay or the frame-rate are bots. In case you're not familiar with what bots are, they essentially allow you to get into some multiplayer action without your sweaty friends being around. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown. Screenshot of the Week.
Submit your photo Hall of fame. Featured on Meta. New post summary designs on greatest hits now, everywhere else eventually. The Best of ! Screenshot of the Week 56 - Sweet Rides. Related 7. Hot Network Questions. You could just run vanilla Quake 2 straight from Steam, but there are multiple modded versions of the game that modify the original files with great features.
One of them is called called KMQuake2. It was last updated in October to include 4K resolution support. You'll need Quake 2 installed on your PC to run it. FearFearghail 8 Oct, pm. Jr Light Warrior [author] 3 Aug, am.
Did you expect a name? Running Quake 2 on its own nowadays may not work well. Unit 01's Radio 22 Nov, pm. Same over here I wasted money on this but I cant play it :. NebTrouble 30 May, pm.
NebTrouble 29 May, pm.
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